----------------
Transport to Magmoor Caverns West
Extra - asset_id: 3222157185
Extra - size_index: 0.3
Extra - aabb: [-65.19728, 10.588854, -28.701614, -10.095411, 66.85327, 22.954521]
> Door to Shoreline Entrance; Heals? False
  * Layers: default
  * Normal Door to Shoreline Entrance/Door to Transport to Magmoor Caverns West
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-36.420372, 12.944708, -4.2536297)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Teleporter to Magmoor Caverns
      Trivial

> Teleporter to Magmoor Caverns; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Teleporter to Transport to Phendrana Drifts North/Teleporter to Phendrana Drifts; Custom name: Phendrana Shoreline Elevator
  * Extra - scan_asset_id: 769336033
  * Extra - teleporter_instance_id: 45
  * Extra - world_position: (-36.326603, 38.560444, -2.395518)
  > Door to Shoreline Entrance
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 226; Category? Minor
  * Extra - position_required: True

----------------
Shoreline Entrance
Extra - asset_id: 3289414871
Extra - size_index: 0.3
Extra - aabb: [-47.292156, -92.6002, -4.999999, 43.550854, 21.240488, 28.868277]
> Door to Transport to Magmoor Caverns West; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Transport to Magmoor Caverns West/Door to Shoreline Entrance
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-36.418636, 12.944709, -4.25363)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Phendrana Shorelines
      All of the following:
          Shoot Any Beam
          Charge Beam or Missile ≥ 3

> Door to Phendrana Shorelines; Heals? False
  * Layers: default
  * Normal Door to Phendrana Shorelines/Door to Shoreline Entrance
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-36.69051, -88.4843, -4.253646)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Transport to Magmoor Caverns West
      All of the following:
          Shoot Any Beam
          Charge Beam or Missile ≥ 3

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 227; Category? Minor
  * Extra - position_required: True

----------------
Phendrana Shorelines
Extra - asset_id: 4146616697
Extra - size_index: 0.8
Extra - aabb: [-147.96088, -231.95529, -10.723184, 26.7513, -69.93009, 59.154648]
> Door to Shoreline Entrance; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Shoreline Entrance/Door to Phendrana Shorelines
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-36.688778, -88.4843, -4.2536473)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Temple Entryway
      Any of the following:
          Space Jump Boots
          # https://youtu.be/P09IVaDB0qg
          Complex Bomb Jump (Advanced) and Can Use Bombs
          # https://youtu.be/_EZCkc93njU
          Combat/Scan Dash (Expert)
  > Door to Save Station B
      Trivial
  > Door to Plaza Walkway
      Any of the following:
          Space Jump Boots
          Complex Bomb Jump (Expert) and Can Use Bombs
  > Door to Ice Ruins Access
      Missile and Scan Visor and Shoot Any Beam
  > Pickup (Missile Behind Ice)
      Shoot Plasma Beam

> Door to Temple Entryway; Heals? False
  * Layers: default
  * Normal Door to Temple Entryway/Door to Phendrana Shorelines
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-107.17694, -126.90222, 8.242431)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Shoreline Entrance
      Trivial
  > Pickup (Spider Track Missile)
      Scan Visor and Can Use Spider Ball and Shoot Super Missile

> Door to Save Station B; Heals? False
  * Layers: default
  * Normal Door to Save Station B/Door to Phendrana Shorelines
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (-48.589626, -220.80643, -6.718256)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Shoreline Entrance
      Trivial

> Door to Ruins Entryway; Heals? False
  * Layers: default
  * Normal Door to Ruins Entryway/Door to Phendrana Shorelines
  * Extra - dock_index: 3
  * Extra - nonstandard: False
  * Extra - world_position: (-47.287476, -208.72034, 20.889492)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Shoreline Entrance
      Trivial
  > Door to Temple Entryway
      All of the following:
          # https://www.youtube.com/watch?v=VgXr4JJDIK4
          Combat/Scan Dash (Intermediate)
          Any of the following:
              # https://youtu.be/WCAMYqZ0HnU
              Scan Visor
              # https://youtu.be/3NCX-z9ZlkE
              X-Ray Visor
  > Door to Plaza Walkway
      Trivial
  > Pickup (Spider Track Missile)
      # https://youtu.be/i1CJ_nBioSg
      Scan Visor and Space Jump Boots and Combat/Scan Dash (Intermediate) and Movement (Advanced) and Single Room Out of Bounds (Advanced) and Standable Terrain (Advanced) and Disabled Door Lock Rando and Can Use Boost Ball and Shoot Super Missile

> Door to Plaza Walkway; Heals? False
  * Layers: default
  * Normal Door to Plaza Walkway/Door to Phendrana Shorelines
  * Extra - dock_index: 4
  * Extra - nonstandard: False
  * Extra - world_position: (-7.574177, -202.16664, 15.632506)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Shoreline Entrance
      Trivial
  > Door to Ruins Entryway
      Trivial

> Door to Ice Ruins Access; Heals? False
  * Layers: default
  * Normal Door to Ice Ruins Access/Door to Phendrana Shorelines
  * Extra - dock_index: 5
  * Extra - nonstandard: False
  * Extra - world_position: (3.3826256, -161.33365, 5.8618555)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Shoreline Entrance
      Trivial

> Pickup (Missile Behind Ice); Heals? False
  * Layers: default
  * Pickup 35; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-20.831432, -183.894196, -2.446286)
  > Door to Shoreline Entrance
      Trivial

> Pickup (Spider Track Missile); Heals? False
  * Layers: default
  * Pickup 36; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-104.062393, -159.39328, 28.837132)
  > Door to Temple Entryway
      Trivial

----------------
Temple Entryway
Extra - asset_id: 2245653401
Extra - size_index: 0.1
Extra - aabb: [-189.07504, -135.11505, 8.018242, -107.17695, -96.79799, 16.831493]
> Door to Chozo Ice Temple; Heals? False
  * Layers: default
  * Normal Door to Chozo Ice Temple/Door to Temple Entryway
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-189.07504, -104.70842, 8.2424345)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Phendrana Shorelines
      All of the following:
          Move Past Scatter Bombu and Shoot Any Beam
          Any of the following:
              Missile or Shoot Plasma Beam
              All of the following:
                  Charge Beam
                  Shoot Power Beam or Shoot Wave Beam

> Door to Phendrana Shorelines; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Phendrana Shorelines/Door to Temple Entryway
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-107.17694, -126.89351, 8.242432)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Chozo Ice Temple
      All of the following:
          Move Past Scatter Bombu and Shoot Any Beam
          Any of the following:
              Missile or Shoot Plasma Beam
              All of the following:
                  Charge Beam
                  Shoot Power Beam or Shoot Wave Beam

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 228; Category? Minor
  * Extra - position_required: True

----------------
Save Station B
Extra - asset_id: 92367261
Extra - size_index: 0.1
Extra - unlocked_save_station: True
Extra - aabb: [-81.57643, -235.78755, -7.735124, -48.58963, -205.89001, 15.217492]
> Door to Phendrana Shorelines; Heals? False
  * Layers: default
  * Normal Door to Phendrana Shorelines/Door to Save Station B
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-48.589622, -220.80818, -6.718255)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  * Extra - world_position: (-66.987457, -220.927719, -2.802748)
  > Door to Phendrana Shorelines
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 229; Category? Minor
  * Extra - position_required: True

----------------
Ruins Entryway
Extra - asset_id: 1007903802
Extra - size_index: 0.3
Extra - aabb: [-87.46796, -283.0097, 20.234772, -1.1566391, -204.99792, 67.69145]
> Door to Ice Ruins West; Heals? False
  * Layers: default
  * Normal Door to Ice Ruins West/Door to Ruins Entryway
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-37.28748, -270.14935, 20.8895)
  * Extra - world_rotation: (0.0, -0.0, -89.75354)
  > Door to Phendrana Shorelines
      Trivial

> Door to Phendrana Shorelines; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Phendrana Shorelines/Door to Ruins Entryway
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-47.28574, -208.72034, 20.88949)
  * Extra - world_rotation: (0.0, -0.0, 90.24647)
  > Door to Ice Ruins West
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 230; Category? Minor
  * Extra - position_required: True

----------------
Plaza Walkway
Extra - asset_id: 3356578450
Extra - size_index: 0.1
Extra - aabb: [-21.07523, -251.90588, 15.616593, 86.94025, -191.31023, 33.485382]
> Door to Phendrana Shorelines; Heals? False
  * Layers: default
  * Normal Door to Phendrana Shorelines/Door to Plaza Walkway
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-7.569008, -202.14616, 15.645925)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Ice Ruins East
      Trivial

> Door to Ice Ruins East; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ice Ruins East/Door to Plaza Walkway
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (85.89639, -241.32088, 20.805777)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Phendrana Shorelines
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 231; Category? Minor
  * Extra - position_required: True

----------------
Ice Ruins Access
Extra - asset_id: 1317347388
Extra - size_index: 0.1
Extra - aabb: [3.3935394, -191.50578, 5.5963664, 85.29246, -155.06895, 16.848936]
> Door to Ice Ruins East; Heals? False
  * Layers: default
  * Normal Door to Ice Ruins East/Door to Ice Ruins Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (85.29246, -183.52919, 5.86187)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Phendrana Shorelines
      All of the following:
          Move Past Scatter Bombu and Shoot Any Beam
          Any of the following:
              Missile or Shoot Plasma Beam
              All of the following:
                  Charge Beam
                  Shoot Power Beam or Shoot Wave Beam

> Door to Phendrana Shorelines; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Phendrana Shorelines/Door to Ice Ruins Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (3.3925972, -161.3319, 5.8618727)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Ice Ruins East
      All of the following:
          Move Past Scatter Bombu and Shoot Any Beam
          Any of the following:
              Missile or Shoot Plasma Beam
              All of the following:
                  Charge Beam
                  Shoot Power Beam or Shoot Wave Beam

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 232; Category? Minor
  * Extra - position_required: True

----------------
Chozo Ice Temple
Extra - asset_id: 1716909342
Extra - size_index: 0.6
Extra - aabb: [-282.2409, -207.04587, 8.026182, -186.65746, -59.952347, 70.01082]
> Door to Temple Entryway; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Temple Entryway/Door to Chozo Ice Temple
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-189.01614, -104.71127, 8.277193)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Front of Bomb Slot
      Any of the following:
          Space Jump Boots
          Bomb Jump (Advanced) and Can Use Bombs
          # https://youtu.be/LoMIQJ7KCvM?t=59
          Combat/Scan Dash (Expert) and L-Jump (Intermediate) and Movement (Advanced) and Jump Off Enemies (Advanced) and Normal Damage ≥ 50

> Door to Chapel Tunnel; Heals? False
  * Layers: default
  * Normal Door to Chapel Tunnel/Door to Chozo Ice Temple
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-260.50406, -172.20844, 40.74243)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Front of Bomb Slot
      After Chozo Ice Temple Bomb Slot

> Pickup (Artifact of Sun); Heals? False
  * Layers: default
  * Pickup 37; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-239.734421, -204.550858, 41.499313)
  > Front of Bomb Slot
      Trivial

> Event - Chozo Ice Temple Bomb Slot; Heals? False
  * Layers: default
  * Event Chozo Ice Temple Bomb Slot
  * Extra - world_position: (-254.046539, -172.206497, 43.407776)
  > Front of Bomb Slot
      Trivial

> Front of Bomb Slot; Heals? False
  * Layers: default
  * Extra - world_position: (-253.051758, -140.954834, 45.302498)
  > Door to Temple Entryway
      Trivial
  > Door to Chapel Tunnel
      After Chozo Ice Temple Bomb Slot
  > Pickup (Artifact of Sun)
      All of the following:
          Morph Ball and Shoot Plasma Beam
          Any of the following:
              Space Jump Boots
              Bomb Jump (Intermediate) and Can Use Bombs
              # Dash off of gate: https://youtu.be/LoMIQJ7KCvM?t=144
              Combat/Scan Dash (Advanced) and Standable Terrain (Beginner)
              # L-Jump of of gate: https://www.youtube.com/watch?v=-CRijFDCROQ
              After Chozo Ice Temple Bomb Slot and L-Jump (Intermediate) and Standable Terrain (Advanced)
  > Event - Chozo Ice Temple Bomb Slot
      Missile and Can Use Bombs and Shoot Any Beam

----------------
Ice Ruins West
Extra - asset_id: 3006924320
Extra - size_index: 0.6
Extra - aabb: [-89.90599, -361.62335, 8.331104, 23.728977, -262.84384, 63.570942]
> Door to Ruins Entryway; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruins Entryway/Door to Ice Ruins West
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-37.29191, -270.14935, 20.896778)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Courtyard Entryway
      Any of the following:
          # https://youtu.be/4CEDjoJf05g
          Space Jump Boots and Slope Jump (Beginner)
          Complex Bomb Jump (Advanced) and Can Use Bombs
  > Door to Canyon Entryway
      Trivial
  > Middle-Left Rooftop
      Any of the following:
          All of the following:
              # https://youtu.be/b__DpiqBClE
              Bomb Jump (Beginner) and Can Use Bombs
              Any of the following:
                  # https://youtu.be/_tAyGmcRUH0
                  Missile and L-Jump (Beginner) and Shoot Any Beam
                  All of the following:
                      Any of the following:
                          # https://youtu.be/0welXKqaL84
                          Combat/Scan Dash (Intermediate)
                          Missile and Combat/Scan Dash (Beginner) and Shoot Any Beam
                      Any of the following:
                          Before Research Core Power Outage
                          Scan Visor and After Research Core Power Outage
          All of the following:
              Space Jump Boots
              Any of the following:
                  Slope Jump (Beginner)
                  Missile and Shoot Any Beam
                  # https://youtu.be/zmfRbFW7iTs
                  Before Research Core Power Outage and Jump Off Enemies (Beginner) and Normal Damage ≥ 10
                  # https://youtu.be/C34D7YoR89s
                  After Research Core Power Outage and Jump Off Enemies (Intermediate)
          # https://youtu.be/aEXs3IcpLY0
          Before Research Core Power Outage and Damage Boosting (Advanced) and L-Jump (Beginner) and Jump Off Enemies (Ludicrous) and Normal Damage ≥ 10

> Door to Courtyard Entryway; Heals? False
  * Layers: default
  * Wave Door to Courtyard Entryway/Door to Ice Ruins West
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-10.869865, -352.22424, 28.384676)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Ruins Entryway
      Trivial
  > Middle-Left Rooftop
      Any of the following:
          Space Jump Boots
          All of the following:
              # https://youtu.be/ixDQnomYz9s
              Bomb Space Jump (Ludicrous) and Can Use Bombs
              Any of the following:
                  After Research Core Power Outage or Shoot Plasma Beam
                  Missile and Can Use Arm Cannon
          # https://youtu.be/t4sqCBZvVDU
          Before Research Core Power Outage and Damage Boosting (Advanced) and Normal Damage ≥ 11

> Door to Canyon Entryway; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Canyon Entryway/Door to Ice Ruins West
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (-77.86731, -344.21164, 13.4337845)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Ruins Entryway
      Trivial

> Pickup (Power Bomb); Heals? False
  * Layers: default
  * Pickup 38; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-11.066862, -292.232971, 26.088364)
  > Middle-Left Rooftop
      Any of the following:
          Space Jump Boots
          Bomb Jump (Intermediate) and Can Use Bombs

> Middle-Left Rooftop; Heals? False
  * Layers: default
  * Extra - world_position: (-7.973858, -316.92749, 30.121939)
  > Door to Ruins Entryway
      Trivial
  > Door to Courtyard Entryway
      Any of the following:
          Space Jump Boots
          # https://youtu.be/33NNFgHw8e4
          Before Research Core Power Outage and Combat/Scan Dash (Beginner)
  > Pickup (Power Bomb)
      All of the following:
          Shoot Plasma Beam
          Any of the following:
              Space Jump Boots
              # https://youtu.be/pdTiFz6aaBU
              L-Jump (Beginner) or Standable Terrain (Beginner)
              # https://youtu.be/0eT32t8eA7c
              Before Research Core Power Outage and Combat/Scan Dash (Beginner)
              Scan Visor and After Research Core Power Outage and Combat/Scan Dash (Beginner)

----------------
Ice Ruins East
Extra - asset_id: 3673997935
Extra - size_index: 0.6
Extra - aabb: [76.25309, -261.67084, 4.9565153, 171.10895, -162.38197, 61.085205]
> Door to Ice Ruins Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ice Ruins Access/Door to Ice Ruins East
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (85.29246, -183.54207, 5.903528)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Plaza Walkway
      Trivial
  > Pickup (Spider Track Missile Expansion)
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Spider Ball
              # https://youtu.be/5LUAYPIwSEA
              Complex Bomb Jump (Expert) and Can Use Bombs
              All of the following:
                  # https://youtu.be/SJ-RMNbOLmo?t=28
                  Movement (Ludicrous) and Can Use Boost Ball
                  # https://youtu.be/raoSUAIfIUk?t=10
                  Space Jump Boots and L-Jump (Advanced) and Single Room Out of Bounds (Advanced) and Standable Terrain (Advanced)
  > Pickup (Missile Expansion Behind Ice)
      Shoot Plasma Beam

> Door to Plaza Walkway; Heals? False
  * Layers: default
  * Normal Door to Plaza Walkway/Door to Ice Ruins East
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (85.91049, -241.342, 20.796135)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Ice Ruins Access
      Trivial
  > Pickup (Missile Expansion Behind Ice)
      All of the following:
          Morph Ball and Clip Through Objects (Expert)
          Any of the following:
              # https://youtu.be/raoSUAIfIUk
              Space Jump Boots and L-Jump (Advanced) and Single Room Out of Bounds (Advanced) and Standable Terrain (Expert)
              All of the following:
                  Bomb Jump (Ludicrous) and Complex Bomb Jump (Expert) and Combat/Scan Dash (Expert) and Single Room Out of Bounds (Expert) and Can Use Bombs
                  Scan Visor or After Research Core Power Outage or Shoot Any Beam

> Pickup (Spider Track Missile Expansion); Heals? False
  * Layers: default
  * Pickup 40; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (168.178024, -197.075714, 36.267651)
  > Door to Ice Ruins Access
      Trivial

> Pickup (Missile Expansion Behind Ice); Heals? False
  * Layers: default
  * Pickup 39; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (105.327614, -217.844681, 12.226166)
  > Door to Ice Ruins Access
      Shoot Plasma Beam
  > Door to Plaza Walkway
      Single Room Out of Bounds (Ludicrous)

----------------
Chapel Tunnel
Extra - asset_id: 4016524108
Extra - size_index: 0.3
Extra - aabb: [-333.90106, -180.65314, 30.738092, -260.5041, -165.65314, 50.73809]
> Door to Chapel of the Elders; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Chapel of the Elders/Door to Chapel Tunnel
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-333.90106, -172.40042, 37.743492)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Chozo Ice Temple
      Can Use Bombs

> Door to Chozo Ice Temple; Heals? False
  * Layers: default
  * Normal Door to Chozo Ice Temple/Door to Chapel Tunnel
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-260.5041, -172.21017, 40.74243)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Chapel of the Elders
      Can Use Bombs

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 233; Category? Minor
  * Extra - position_required: True

----------------
Courtyard Entryway
Extra - asset_id: 3484986321
Extra - size_index: 0.1
Extra - aabb: [-39.646755, -438.83105, 24.162554, 1.6684113, -351.1713, 38.080322]
> Door to Ruined Courtyard; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruined Courtyard/Door to Courtyard Entryway
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-27.576008, -438.83105, 28.35364)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Ice Ruins West
      Trivial

> Door to Ice Ruins West; Heals? False
  * Layers: default
  * Normal Door to Ice Ruins West/Door to Courtyard Entryway
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-10.868108, -352.22424, 28.384678)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Ruined Courtyard
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 234; Category? Minor
  * Extra - position_required: True

----------------
Canyon Entryway
Extra - asset_id: 55410999
Extra - size_index: 0.1
Extra - aabb: [-159.93053, -350.92947, 12.996344, -77.84514, -316.2018, 21.634867]
> Door to Phendrana Canyon; Heals? False
  * Layers: default
  * Normal Door to Phendrana Canyon/Door to Canyon Entryway
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-160.08884, -322.10062, 13.389555)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Ice Ruins West
      Move Past Scatter Bombu

> Door to Ice Ruins West; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield (randomprime) to Ice Ruins West/Door to Canyon Entryway
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-77.86731, -344.21335, 13.433786)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Phendrana Canyon
      Move Past Scatter Bombu

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 235; Category? Minor
  * Extra - position_required: True

----------------
Chapel of the Elders
Extra - asset_id: 1086671081
Extra - size_index: 0.6
Extra - aabb: [-445.2027, -216.38559, 32.5874, -333.90106, -131.38559, 68.861206]
> Door to Chapel Tunnel; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Chapel Tunnel/Door to Chapel of the Elders
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-333.90106, -172.40216, 37.743492)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Pickup (Wave Beam)
      Any of the following:
          All of the following:
              # Without Arm Cannon
              Morph Ball and Combat (Advanced) and Normal Damage ≥ 100
              Any of the following:
                  Can Use Bombs
                  Power Bomb ≥ 4 and Can Use Power Bombs
          All of the following:
              Shoot Any Beam
              Any of the following:
                  Any of the following:
                      Missile ≥ 50
                      Missile ≥ 25 and Disabled Hard Mode
                  All of the following:
                      Morph Ball
                      Any of the following:
                          Can Use Bombs
                          Combat (Beginner) and Can Use Power Bombs
                  All of the following:
                      Combat (Beginner)
                      Any of the following:
                          Missile ≥ 34
                          Missile ≥ 17 and Disabled Hard Mode

> Pickup (Wave Beam); Heals? False
  * Layers: default
  * Pickup 41; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-403.054199, -172.594421, 35.130371)
  > Door to Chapel Tunnel
      Any of the following:
          Space Jump Boots
          Bomb Jump (Beginner) and Can Use Bombs

----------------
Ruined Courtyard
Extra - asset_id: 421627757
Extra - size_index: 0.6
Extra - aabb: [-71.61841, -514.37103, 24.210918, 74.98186, -419.0276, 94.39217]
> Door to Courtyard Entryway; Heals? False
  * Layers: default
  * Normal Door to Courtyard Entryway/Door to Ruined Courtyard
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-27.582853, -438.6413, 28.374483)
  * Extra - world_rotation: (0.0, -0.0, 89.87678)
  > Door to Specimen Storage
      All of the following:
          Can Use Spider Ball
          Any of the following:
              Space Jump Boots or Can Use Bombs
              # https://youtu.be/-TyAn6wnWrw
              Slope Jump (Advanced)
  > Top Middle Platform
      Any of the following:
          All of the following:
              # https://youtu.be/ECz9JOIU_m0
              Space Jump Boots
              R-Jump (Intermediate) or Standable Terrain (Intermediate)
          All of the following:
              Can Use Bombs
              Any of the following:
                  Complex Bomb Jump (Expert)
                  Scan Visor and Bomb Jump (Advanced) and Combat/Scan Dash (Advanced) and Standable Terrain (Advanced)
                  All of the following:
                      Can Use Boost Ball
                      Space Jump Boots or Bomb Jump (Intermediate)
  > Front of Tunnel
      Any of the following:
          All of the following:
              Can Use Bombs
              Any of the following:
                  Can Use Boost Ball
                  # https://youtu.be/yd36sVzpFuY
                  Scan Visor and Bomb Jump (Advanced) and Combat/Scan Dash (Intermediate) and Standable Terrain (Intermediate)
          All of the following:
              Space Jump Boots
              # https://youtu.be/ECz9JOIU_m0
              R-Jump (Intermediate) or Standable Terrain (Intermediate)

> Door to Save Station A; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Save Station A/Door to Ruined Courtyard
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-60.59852, -463.52594, 58.89106)
  * Extra - world_rotation: (0.0, -0.0, -179.63031)
  > Door to Courtyard Entryway
      Trivial
  > Top Middle Platform
      Any of the following:
          Space Jump Boots
          # https://youtu.be/Z-h-HoFllq8?t=6
          Scan Visor and Combat/Scan Dash (Intermediate)

> Door to Specimen Storage; Heals? False
  * Layers: default
  * Wave Door to Specimen Storage/Door to Ruined Courtyard
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (-2.9824467, -511.3419, 58.883366)
  * Extra - world_rotation: (0.0, 0.0, -89.63032)
  > Door to Courtyard Entryway
      Trivial
  > Top Middle Platform
      Any of the following:
          Space Jump Boots
          # https://youtu.be/yAZtvzGa3jM
          L-Jump (Intermediate)
          All of the following:
              Combat/Scan Dash (Beginner)
              Any of the following:
                  Scan Visor
                  X-Ray Visor and Before Thardus

> Door to Quarantine Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Quarantine Access/Door to Ruined Courtyard
  * Extra - dock_index: 3
  * Extra - nonstandard: False
  * Extra - world_position: (47.437424, -464.28976, 61.22016)
  * Extra - world_rotation: (0.0, -0.0, 0.36969006)
  > Door to Courtyard Entryway
      Trivial
  > Top Middle Platform
      Trivial

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 42; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-62.021873, -466.702515, 40.588486)
  > Door to Courtyard Entryway
      Trivial

> Top Middle Platform; Heals? False
  * Layers: default
  * Extra - world_position: (-2.429464, -463.173096, 59.409447)
  > Door to Courtyard Entryway
      Trivial
  > Door to Save Station A
      Any of the following:
          Space Jump Boots
          # https://youtu.be/Z-h-HoFllq8
          Scan Visor and Combat/Scan Dash (Advanced)
          # https://youtu.be/Z-h-HoFllq8?t=11
          Movement (Expert)
  > Door to Specimen Storage
      Any of the following:
          Space Jump Boots
          Any of the following:
              # https://youtu.be/yAZtvzGa3jM?t=7
              L-Jump (Intermediate)
              All of the following:
                  Combat/Scan Dash (Beginner)
                  Any of the following:
                      Scan Visor
                      X-Ray Visor and Before Thardus
  > Door to Quarantine Access
      All of the following:
          Shoot Super Missile and Shoot Wave Beam
          Thermal Visor or Invisible Objects (Beginner)
  > Front of Tunnel
      Any of the following:
          Space Jump Boots
          # https://youtu.be/yu8HqtvPWFs
          Morph Ball and Movement (Intermediate)

> Front of Tunnel; Heals? False
  * Layers: default
  * Extra - world_position: (-37.740044, -464.905273, 45.497734)
  > Door to Courtyard Entryway
      Trivial
  > Pickup (Energy Tank)
      All of the following:
          Morph Ball
          # https://youtu.be/jUuK_MgVrZQ
          Standable Terrain (Beginner) or Can Use Bombs

----------------
Phendrana Canyon
Extra - asset_id: 2718594133
Extra - size_index: 0.6
Extra - aabb: [-333.6875, -408.80676, -20.473913, -156.1424, -278.37903, 83.227905]
> Door to Canyon Entryway; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Canyon Entryway/Door to Phendrana Canyon
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-159.93056, -322.09485, 13.364346)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Pickup (Boost Ball)
      Any of the following:
          Scan Visor or Space Jump Boots
          # Triple Boost - https://youtu.be/MARCa8m6ehQ?t=57
          Movement (Expert) and Can Use Boost Ball
          # Optional Damage Boost - https://youtu.be/HDUj0zQ9aX4
          Combat/Scan Dash (Expert) and Standable Terrain (Beginner)

> Pickup (Boost Ball); Heals? False
  * Layers: default
  * Pickup 43; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-300.481262, -400.498779, 11.280947)
  > Door to Canyon Entryway
      Any of the following:
          Space Jump Boots or Combat/Scan Dash (Intermediate) or Can Use Boost Ball
          # https://youtu.be/tAOAGwmIt_k
          Standable Terrain (Beginner)

----------------
Save Station A
Extra - asset_id: 1452580971
Extra - size_index: 0.1
Extra - unlocked_save_station: True
Extra - aabb: [-93.78154, -476.2284, 58.875153, -60.5985, -450.68286, 76.19197]
> Door to Ruined Courtyard; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Ruined Courtyard/Door to Save Station A
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-60.59851, -463.5277, 58.891064)
  * Extra - world_rotation: (0.0, -0.0, 0.12322775)
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  * Extra - world_position: (-78.774826, -463.42215, 63.006317)
  > Door to Ruined Courtyard
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 236; Category? Minor
  * Extra - position_required: True

----------------
Specimen Storage
Extra - asset_id: 3544306395
Extra - size_index: 0.1
Extra - aabb: [-26.806911, -575.6743, 57.232082, 4.137622, -511.3419, 70.69243]
> Door to Research Entrance; Heals? False
  * Layers: default
  * Wave Door to Research Entrance/Door to Specimen Storage
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-2.012359, -575.6743, 58.883343)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Ruined Courtyard
      Trivial

> Door to Ruined Courtyard; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Ruined Courtyard/Door to Specimen Storage
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-2.98071, -511.3419, 58.883366)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Research Entrance
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 237; Category? Minor
  * Extra - position_required: True

----------------
Quarantine Access
Extra - asset_id: 3937607887
Extra - size_index: 0.1
Extra - aabb: [47.2162, -517.34155, 59.841408, 98.09848, -456.04547, 76.62594]
> Door to North Quarantine Tunnel; Heals? False
  * Layers: default
  * Normal Door to North Quarantine Tunnel/Door to Quarantine Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (84.06047, -517.34155, 61.32293)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Ruined Courtyard
      Trivial

> Door to Ruined Courtyard; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruined Courtyard/Door to Quarantine Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (47.431973, -464.2951, 61.220158)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to North Quarantine Tunnel
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 238; Category? Minor
  * Extra - position_required: True

----------------
Research Entrance
Extra - asset_id: 3038760489
Extra - size_index: 0.6
Extra - aabb: [-36.761017, -679.63837, 55.793003, 22.98051, -575.6743, 96.37796]
> Door to Specimen Storage; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Specimen Storage/Door to Research Entrance
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-2.01279, -575.6925, 58.909294)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Map Station
      All of the following:
          Charge Beam or Combat (Intermediate) or Normal Damage ≥ 300 or Shoot Plasma Beam
          Any of the following:
              Shoot Any Beam
              All of the following:
                  Morph Ball and Combat (Intermediate)
                  Any of the following:
                      Can Use Bombs
                      Power Bomb ≥ 4 and Can Use Power Bombs

> Door to Map Station; Heals? False
  * Layers: default
  * Normal Door to Map Station/Door to Research Entrance
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-33.225998, -653.888, 61.383335)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Specimen Storage
      All of the following:
          Charge Beam or Combat (Intermediate) or Normal Damage ≥ 300 or Shoot Plasma Beam
          Any of the following:
              Shoot Any Beam
              All of the following:
                  Morph Ball and Combat (Intermediate)
                  Any of the following:
                      Can Use Bombs
                      Power Bomb ≥ 4 and Can Use Power Bombs
  > Door to Hydra Lab Entryway
      Trivial

> Door to Hydra Lab Entryway; Heals? False
  * Layers: default
  * Wave Door to Hydra Lab Entryway/Door to Research Entrance
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (-2.012379, -672.8246, 70.88332)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Map Station
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 239; Category? Minor
  * Extra - position_required: True

----------------
North Quarantine Tunnel
Extra - asset_id: 98670126
Extra - size_index: 0.3
Extra - aabb: [-47.089386, -748.2838, -26.182041, 125.49939, -516.4202, 86.95485]
> Door to Quarantine Cave; Heals? False
  * Layers: default
  * Wave Door to Quarantine Cave/Door to North Quarantine Tunnel
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (113.32318, -632.5511, 63.362587)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Quarantine Access
      Morph Ball

> Door to Quarantine Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Quarantine Access/Door to North Quarantine Tunnel
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (84.06221, -517.34155, 61.322933)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Quarantine Cave
      Morph Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 240; Category? Minor
  * Extra - position_required: True

----------------
Map Station
Extra - asset_id: 2199198515
Extra - size_index: 0.1
Extra - aabb: [-66.74049, -669.0383, 60.49764, -33.225998, -638.8625, 72.35956]
> Door to Research Entrance; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Research Entrance/Door to Map Station
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-33.225998, -653.8897, 61.383335)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Map Station
      Trivial

> Map Station; Heals? False
  * Layers: default
  * Extra - world_position: (-51.881264, -653.467407, 64.37281)
  > Door to Research Entrance
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 241; Category? Minor
  * Extra - position_required: True

----------------
Hydra Lab Entryway
Extra - asset_id: 961011783
Extra - size_index: 0.1
Extra - aabb: [-28.796726, -754.66785, 69.92066, 2.6015024, -672.8125, 78.665184]
> Door to Research Entrance; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Research Entrance/Door to Hydra Lab Entryway
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-2.010641, -672.8125, 70.88332)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Research Lab Hydra
      Move Past Scatter Bombu

> Door to Research Lab Hydra; Heals? False
  * Layers: default
  * Wave Door to Research Lab Hydra/Door to Hydra Lab Entryway
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-24.184586, -754.66785, 70.883316)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Research Entrance
      Move Past Scatter Bombu

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 242; Category? Minor
  * Extra - position_required: True

----------------
Quarantine Cave
Extra - asset_id: 1880625556
Extra - size_index: 0.8
Extra - aabb: [113.323105, -710.18396, 43.18039, 295.7474, -534.322, 117.33082]
> Door to North Quarantine Tunnel; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to North Quarantine Tunnel/Door to Quarantine Cave
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (113.32315, -632.5494, 63.36259)
  * Extra - world_rotation: (0.0, -0.0, -179.38387)
  > Door to South Quarantine Tunnel
      # https://youtu.be/jePin3nMhZk
      Space Jump Boots and R-Jump (Advanced) and Slope Jump (Ludicrous) and Standable Terrain (Advanced)
  > Room Center
      All of the following:
          Scan Visor and Knowledge (Intermediate)
          Any of the following:
              # https://youtu.be/nRqjTUYEwIE
              Space Jump Boots and Combat/Scan Dash (Intermediate)
              # https://youtu.be/YDXOYN2580Y
              Combat/Scan Dash (Expert)
  > Fight Trigger
      Trivial

> Door to South Quarantine Tunnel; Heals? False
  * Layers: default
  * Wave Door to South Quarantine Tunnel/Door to Quarantine Cave
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (231.9903, -710.18396, 65.717896)
  * Extra - world_rotation: (0.0, -0.0, -89.87678)
  > Door to North Quarantine Tunnel
      All of the following:
          Space Jump Boots and L-Jump (Intermediate) and Standable Terrain (Advanced)
          Any of the following:
              # https://youtu.be/8gjVJtRv0IQ?t=17
              R-Jump (Advanced)
              # https://youtu.be/8gjVJtRv0IQ
              Scan Visor and Combat/Scan Dash (Advanced)
  > Morph Ball Door to Quarantine Monitor
      All of the following:
          Morph Ball
          Any of the following:
              Use Grapple Beam
              # https://youtu.be/zsr_gmeBc-0
              Scan Visor and Space Jump Boots and Combat/Scan Dash (Intermediate)
              Space Jump Boots and R-Jump (Expert) and Standable Terrain (Advanced)
  > Room Center
      Trivial
  > Fight Trigger
      Trivial

> Morph Ball Door to Quarantine Monitor; Heals? False
  * Layers: default
  * Morph Ball Door to Quarantine Monitor/Morph Ball Door to Quarantine Cave
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (291.81982, -607.5191, 68.02995)
  * Extra - world_rotation: (0.0, -0.0, 0.12322775)
  > Door to North Quarantine Tunnel
      All of the following:
          Space Jump Boots and L-Jump (Intermediate) and Standable Terrain (Advanced)
          Any of the following:
              # https://youtu.be/VYNNHlviYJY?t=30
              R-Jump (Expert)
              # https://youtu.be/VYNNHlviYJY
              Scan Visor and Combat/Scan Dash (Advanced)
  > Door to South Quarantine Tunnel
      All of the following:
          Morph Ball
          Any of the following:
              Use Grapple Beam
              All of the following:
                  Space Jump Boots
                  Any of the following:
                      Scan Visor and Combat/Scan Dash (Advanced)
                      R-Jump (Expert) and Standable Terrain (Advanced)
  > Room Center
      Morph Ball
  > Fight Trigger
      Morph Ball

> Event - Thardus; Heals? False
  * Layers: default
  * Event Thardus
  * Extra - world_position: (214.385254, -630.789185, 52.268547)
  > Room Center
      Trivial

> Pickup (Spider Ball); Heals? False
  * Layers: default
  * Pickup 44; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (213.966217, -637.852051, 53.337936)
  > Room Center
      Trivial

> Room Center; Heals? False
  * Layers: default
  * Extra - world_position: (201.030411, -649.74585, 50.812786)
  > Door to North Quarantine Tunnel
      Any of the following:
          All of the following:
              After Thardus
              Any of the following:
                  Can Use Spider Ball
                  # https://youtu.be/O0i-qUDJ-Y0
                  Space Jump Boots and Slope Jump (Advanced)
          All of the following:
              # https://youtu.be/hXvb7HxVP2U
              Before Thardus and Jump Off Enemies (Ludicrous) and Normal Damage ≥ 30
              Any of the following:
                  Damage Boosting (Ludicrous)
                  Space Jump Boots and Damage Boosting (Expert)
          All of the following:
              # https://youtu.be/vm1iRJSc0mw
              Space Jump Boots and L-Jump (Intermediate) and Standable Terrain (Intermediate) and Can Use Spider Ball
              Any of the following:
                  Movement (Intermediate)
                  Bomb Jump (Beginner) and Can Use Bombs
              After Thardus or Knowledge (Intermediate)
  > Door to South Quarantine Tunnel
      Any of the following:
          Can Use Spider Ball
          All of the following:
              Use Grapple Beam
              # https://youtu.be/j1n_eD5X_sU
              Space Jump Boots or Movement (Advanced)
  > Morph Ball Door to Quarantine Monitor
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  Space Jump Boots
                  # https://youtu.be/0V8nQpAi4fM
                  Slope Jump (Expert) or Use Grapple Beam
              # https://youtu.be/j1n_eD5X_sU
              Movement (Intermediate) and Use Grapple Beam
              All of the following:
                  Can Use Spider Ball
                  Any of the following:
                      # https://youtu.be/-Qg-WRKp63Y
                      Movement (Intermediate)
                      Bomb Jump (Intermediate) and Can Use Bombs
                  Any of the following:
                      All of the following:
                          Space Jump Boots and Standable Terrain (Advanced)
                          Any of the following:
                              R-Jump (Advanced)
                              Scan Visor and Combat/Scan Dash (Advanced)
                      # https://youtu.be/-Qg-WRKp63Y?t=7
                      Scan Visor and Combat/Scan Dash (Expert) and Standable Terrain (Expert)
                  After Thardus or Knowledge (Intermediate)
  > Pickup (Spider Ball)
      After Thardus
  > Fight Trigger
      Trivial

> Fight Trigger; Heals? False
  * Layers: default
  * Extra - world_position: (174.463608, -630.588562, 51.285412)
  > Event - Thardus
      All of the following:
          All of the following:
              # Vision Requirements
              Any of the following:
                  # Finding Weakpoints with thermal
                  Thermal Visor or Invisible Objects (Intermediate)
                  # Finding Weakpoints with bombs (not in scan data so combat trick)
                  Combat (Beginner) and Invisible Objects (Beginner) and Can Use Bombs
              Any of the following:
                  # Avoiding Thermal Only Fight
                  Combat Visor or X-Ray Visor
                  Any of the following:
                      # Thermal Only fight
                      All of the following:
                          Thermal Visor
                          Any of the following:
                              Invisible Objects (Ludicrous)
                              Power Bomb ≥ 2 and Combat (Intermediate) and Invisible Objects (Expert) and Can Use Power Bombs
          Any of the following:
              # Weapon Requirements
              Any of the following:
                  # Any beam but Ice
                  All of the following:
                      Shoot Power Beam or Shoot Wave Beam
                      Any of the following:
                          Charge Beam or Combat (Advanced)
                          Power Bomb ≥ 2 and Combat (Intermediate) and Can Use Power Bombs
                  All of the following:
                      Shoot Plasma Beam
                      Charge Beam or Combat (Beginner)
              All of the following:
                  # Missile Strat (Allows Ice only fight)
                  Shoot Any Beam
                  Any of the following:
                      Missile ≥ 160
                      Missile ≥ 80 and Disabled Hard Mode
                      All of the following:
                          Combat (Advanced)
                          Any of the following:
                              Missile ≥ 10
                              Missile ≥ 5 and Disabled Hard Mode
                      All of the following:
                          Power Bomb ≥ 2 and Combat (Intermediate) and Can Use Power Bombs
                          Any of the following:
                              Missile ≥ 80
                              Missile ≥ 40 and Disabled Hard Mode
          Any of the following:
              # Dodge roll phase Requirements
              Combat (Intermediate) or Normal Damage ≥ 200
              All of the following:
                  Morph Ball
                  Combat (Beginner) or Can Use Boost Ball
  > Room Center
      After Thardus

----------------
Research Lab Hydra
Extra - asset_id: 1139067941
Extra - size_index: 0.6
Extra - aabb: [-60.61293, -828.4159, 69.61752, 6.032818, -754.20544, 114.65797]
> Door to Hydra Lab Entryway; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Hydra Lab Entryway/Door to Research Lab Hydra
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-24.182848, -754.66785, 70.88331)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Observatory Access
      After Research Lab Hydra Barrier
  > Event - Research Lab Hydra Barrier Lowered
      Scan Visor

> Door to Observatory Access; Heals? False
  * Layers: default
  * Wave Door to Observatory Access/Door to Research Lab Hydra
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-49.348473, -777.2493, 100.762344)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Hydra Lab Entryway
      After Research Lab Hydra Barrier
  > Event - Research Lab Hydra Barrier Lowered
      Scan Visor and Enabled Backwards Labs
  > Pickup (Missile)
      Shoot Super Missile

> Event - Research Lab Hydra Barrier Lowered; Heals? False
  * Layers: default
  * Event Research Lab Hydra Barrier
  * Extra - world_position: (-24.235983, -769.279114, 73.254845)
  > Door to Observatory Access
      Trivial

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 45; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-17.227148, -785.52771, 97.369568)
  > Door to Observatory Access
      Trivial

----------------
South Quarantine Tunnel
Extra - asset_id: 3538349
Extra - size_index: 0.3
Extra - aabb: [25.375748, -836.55707, -28.675499, 260.52487, -669.7162, 110.10338]
> Door to Quarantine Cave; Heals? False
  * Layers: default
  * Wave Door to Quarantine Cave/Door to South Quarantine Tunnel
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (231.99203, -710.18396, 65.717896)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Transport to Magmoor Caverns South
      Morph Ball

> Door to Transport to Magmoor Caverns South; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Transport to Magmoor Caverns South/Door to South Quarantine Tunnel
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (179.9841, -831.5565, 65.71787)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Quarantine Cave
      Morph Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 243; Category? Minor
  * Extra - position_required: True

----------------
Quarantine Monitor
Extra - asset_id: 563191901
Extra - size_index: 0.3
Extra - aabb: [275.2877, -641.43164, 61.353973, 353.64157, -579.5688, 105.05867]
> Morph Ball Door to Quarantine Cave; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Morph Ball Door to Quarantine Cave/Morph Ball Door to Quarantine Monitor
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (291.81982, -607.5191, 68.037)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Pickup (Missile)
      Morph Ball

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 46; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (322.953705, -607.551331, 67.171227)
  > Morph Ball Door to Quarantine Cave
      Morph Ball

----------------
Observatory Access
Extra - asset_id: 935047996
Extra - size_index: 0.1
Extra - aabb: [-77.347595, -840.37726, 100.762344, -42.972, -764.53204, 110.25638]
> Door to Observatory; Heals? False
  * Layers: default
  * Wave Door to Observatory/Door to Observatory Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-70.925644, -840.37726, 101.482216)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Research Lab Hydra
      Trivial

> Door to Research Lab Hydra; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Research Lab Hydra/Door to Observatory Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-49.34847, -777.2493, 100.762344)
  * Extra - world_rotation: (-179.50708, -0.0, 0.0)
  > Door to Observatory
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 244; Category? Minor
  * Extra - position_required: True

----------------
Transport to Magmoor Caverns South
Extra - asset_id: 3708487481
Extra - size_index: 0.3
Extra - aabb: [150.60577, -882.98553, 41.269867, 205.55803, -824.35834, 111.17641]
> Door to Transport Access; Heals? False
  * Layers: default
  * Ice Door to Transport Access/Door to Transport to Magmoor Caverns South
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (179.947, -882.9855, 80.71786)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to South Quarantine Tunnel
      Morph Ball

> Door to South Quarantine Tunnel; Heals? False
  * Layers: default
  * Wave Door to South Quarantine Tunnel/Door to Transport to Magmoor Caverns South
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (179.98582, -831.5565, 65.717865)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Transport Access
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Spider Ball
              All of the following:
                  Slope Jump (Expert) and Standable Terrain (Expert)
                  Any of the following:
                      # https://youtu.be/fAqcenQwCSI
                      Complex Bomb Jump (Expert) and Can Use Bombs
                      # https://www.youtube.com/watch?v=kpbBzBjYxJk
                      Scan Visor and Combat/Scan Dash (Expert)
              # https://youtu.be/1eYUaaC5aPE
              Space Jump Boots and Standable Terrain (Beginner)
              # https://youtu.be/APHumwVABLE
              Bomb Space Jump (Advanced) and L-Jump (Beginner) and Standable Terrain (Advanced) and Can Use Bombs
  > Teleporter to Magmoor Caverns
      Trivial

> Teleporter to Magmoor Caverns; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Teleporter to Transport to Phendrana Drifts South/Teleporter to Phendrana Drifts; Custom name: Quarantine Cave Elevator
  * Extra - scan_asset_id: 2570907624
  * Extra - teleporter_instance_id: 1900634
  * Extra - world_position: (179.908966, -850.204468, 67.132805)
  > Door to South Quarantine Tunnel
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 245; Category? Minor
  * Extra - position_required: True

----------------
Observatory
Extra - asset_id: 1068802894
Extra - size_index: 0.6
Extra - aabb: [-100.9526, -944.3063, 87.486916, -40.947388, -840.3772, 159.52829]
> Door to Observatory Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Observatory Access/Door to Observatory
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-70.923904, -840.37726, 101.48222)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Save Station D
      All of the following:
          Space Jump Boots
          Any of the following:
              After Observatory Activated or R-Jump (Advanced)
              Scan Visor and Combat/Scan Dash (Advanced)
  > Event - Observatory Activated
      All of the following:
          Scan Visor and Can Use Bombs and Can Use Boost Ball
          Any of the following:
              Space Jump Boots
              # https://youtu.be/irV01RQ3vMo
              Bomb Jump (Advanced)

> Door to West Tower Entrance; Heals? False
  * Layers: default
  * Wave Door to West Tower Entrance/Door to Observatory
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-70.923904, -850.37726, 126.48222)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Observatory Access
      Trivial
  > Door to Save Station D
      Any of the following:
          After Observatory Activated
          All of the following:
              Space Jump Boots
              Any of the following:
                  R-Jump (Intermediate)
                  Scan Visor and Combat/Scan Dash (Intermediate)
          Scan Visor and Combat/Scan Dash (Advanced)
  > Pickup (Super Missile)
      Any of the following:
          After Observatory Activated
          # https://youtu.be/6W7_rc5y8X8?t=18
          Space Jump Boots and Slope Jump (Intermediate) and Standable Terrain (Intermediate)
          # https://youtu.be/63HHfqC9jFA
          Scan Visor and Complex Bomb Jump (Expert) and Combat/Scan Dash (Advanced) and Standable Terrain (Expert) and Can Use Bombs

> Door to Save Station D; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Save Station D/Door to Observatory
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (-70.97087, -944.3063, 126.48221)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Observatory Access
      Trivial
  > Door to West Tower Entrance
      Any of the following:
          After Observatory Activated
          All of the following:
              Space Jump Boots
              Any of the following:
                  Scan Visor and Combat/Scan Dash (Intermediate)
                  # https://youtu.be/38sI_6QMsk0
                  R-Jump (Beginner)
          # https://youtu.be/RHqNT4sQ8l4
          Scan Visor and Combat/Scan Dash (Advanced)
  > Pickup (Super Missile)
      Any of the following:
          After Observatory Activated
          Space Jump Boots and Bomb Space Jump (Advanced) and L-Jump (Intermediate) and Standable Terrain (Advanced) and Can Use Bombs

> Event - Observatory Activated; Heals? False
  * Layers: default
  * Event Observatory Activated
  * Extra - world_position: (-70.9617, -935.783203, 99.20829)
  > Door to Observatory Access
      Trivial
  > Door to Save Station D
      Space Jump Boots

> Pickup (Super Missile); Heals? False
  * Layers: default
  * Pickup 47; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-70.945717, -897.34259, 140.370773)
  > Door to Observatory Access
      Trivial
  > Door to West Tower Entrance
      After Observatory Activated
  > Door to Save Station D
      After Observatory Activated

----------------
Transport Access
Extra - asset_id: 3600136536
Extra - size_index: 0.1
Extra - aabb: [169.47212, -954.347, 79.35217, 197.02737, -882.98553, 105.99773]
> Door to Transport to Magmoor Caverns South; Heals? False
  * Layers: default
  * Ice Door to Transport to Magmoor Caverns South/Door to Transport Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (179.94756, -883.0335, 80.7187)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Frozen Pike
      Trivial

> Door to Frozen Pike; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Frozen Pike/Door to Transport Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (179.94196, -954.33856, 80.7145)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Transport to Magmoor Caverns South
      Trivial
  > Pickup (Energy Tank)
      Any of the following:
          Shoot Plasma Beam
          # https://youtu.be/uxuwknEX68s
          Charge Beam and Space Jump Boots and Clip Through Objects (Advanced) and Single Room Out of Bounds (Expert) and Jump Off Enemies (Advanced) and Standable Terrain (Advanced) and Normal Damage ≥ 125 and Can Use Boost Ball and Shoot Any Beam

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 48; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (178.570648, -923.859863, 84.666893)
  > Door to Frozen Pike
      Shoot Plasma Beam

----------------
West Tower Entrance
Extra - asset_id: 508080527
Extra - size_index: 0.1
Extra - aabb: [-75.53778, -850.37726, 125.85868, -44.117958, -806.7567, 132.21454]
> Door to West Tower; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield (randomprime) to West Tower/Door to West Tower Entrance
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-48.730103, -806.7567, 126.48222)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Observatory
      Move Past Scatter Bombu

> Door to Observatory; Heals? False
  * Layers: default
  * Wave Door to Observatory/Door to West Tower Entrance
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-70.925644, -850.37726, 126.482216)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to West Tower
      Move Past Scatter Bombu

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 246; Category? Minor
  * Extra - position_required: True

----------------
Save Station D
Extra - asset_id: 1901867502
Extra - size_index: 0.1
Extra - unlocked_save_station: True
Extra - aabb: [-85.49239, -977.82074, 126.3344, -56.44762, -944.3063, 137.61781]
> Door to Observatory; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Observatory/Door to Save Station D
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-70.96914, -944.3063, 126.482216)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  * Extra - world_position: (-70.969276, -962.397949, 130.007675)
  > Door to Observatory
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 247; Category? Minor
  * Extra - position_required: True

----------------
Frozen Pike
Extra - asset_id: 3617515525
Extra - size_index: 0.6
Extra - aabb: [139.18048, -1031.5492, -4.4726872, 222.15285, -953.23456, 102.84152]
> Door to Pike Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Pike Access/Door to Frozen Pike
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (147.91101, -994.48926, 50.717842)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Transport Access
      Any of the following:
          All of the following:
              Space Jump Boots
              Any of the following:
                  Standable Terrain (Intermediate)
                  # https://youtu.be/S4831hWNEfY
                  Scan Visor and Combat/Scan Dash (Intermediate)
                  All of the following:
                      Morph Ball
                      Any of the following:
                          Can Use Bombs
                          # https://youtu.be/Xul1w1SsPew
                          Wall Boost (Intermediate) and Can Use Boost Ball
                  # https://youtu.be/S4831hWNEfY?t=20
                  R-Jump (Advanced)
          All of the following:
              Can Use Bombs
              Any of the following:
                  Bomb Jump (Expert)
                  All of the following:
                      Bomb Jump (Advanced)
                      Any of the following:
                          # https://youtu.be/Nj0b89KIQVc
                          Bomb Space Jump (Ludicrous)
                          # Charge Boost before Bomb Jump to fix camera
                          Bomb Space Jump (Expert) and Can Use Boost Ball
  > Door to Frost Cave Access
      Trivial

> Door to Transport Access; Heals? False
  * Layers: default
  * Wave Door to Transport Access/Door to Frozen Pike
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (179.94875, -954.347, 80.717834)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Pike Access
      Trivial

> Door to Frost Cave Access; Heals? False
  * Layers: default
  * Wave Door to Frost Cave Access/Door to Frozen Pike
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (180.60371, -1024.3171, 32.655216)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Pike Access
      Any of the following:
          Space Jump Boots
          Scan Visor and Bomb Jump (Advanced) and Combat/Scan Dash (Intermediate) and Can Use Bombs
          All of the following:
              Combat/Scan Dash (Expert) and Slope Jump (Intermediate) and Standable Terrain (Advanced)
              Any of the following:
                  # https://youtu.be/2hgLI4z4X_Q?t=41
                  X-Ray Visor and Before Gravity Chamber Item (Lower)
                  All of the following:
                      # https://youtu.be/bbYIFF00zYM?t=22984
                      Charge Beam and Scan Visor and After Gravity Chamber Item (Lower)
                      Any of the following:
                          Missile ≥ 2 and Shoot Ice Beam
                          Combat (Advanced) and Shoot Any Beam
  > Door to Hunter Cave Access
      Any of the following:
          All of the following:
              Gravity Suit
              Any of the following:
                  Space Jump Boots
                  Bomb Jump (Beginner) and Can Use Bombs
          # https://youtu.be/wHFI_ddzWYA
          No Gravity Suit and Slope Jump (Advanced) and Gravityless Underwater Movement (Advanced) and Enabled Allow Dangerous Gravity Suit Logic
          Space Jump Boots and Slope Jump (Intermediate) and Gravityless Underwater Movement (Intermediate)

> Door to Hunter Cave Access; Heals? False
  * Layers: default
  * Wave Door to Hunter Cave Access/Door to Frozen Pike; Dock Lock Rando incompatible with: Flamethrower Blast Shield
  * Extra - dock_index: 3
  * Extra - nonstandard: False
  * Extra - world_position: (178.57431, -1024.3113, 1.720664)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Frost Cave Access
      Any of the following:
          Space Jump Boots
          All of the following:
              Any of the following:
                  Gravity Suit
                  # https://youtu.be/z_DxqQ66tQY
                  Slope Jump (Intermediate) and Gravityless Underwater Movement (Intermediate)
              Any of the following:
                  All of the following:
                      # https://youtu.be/z_DxqQ66tQY?t=20
                      Can Use Bombs
                      Any of the following:
                          Bomb Jump (Expert)
                          Bomb Jump (Advanced) and Slope Jump (Intermediate)
                  # https://youtu.be/2hgLI4z4X_Q?t=21
                  Before Gravity Chamber Item (Lower) and Combat/Scan Dash (Ludicrous)

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 248; Category? Minor
  * Extra - position_required: True

----------------
West Tower
Extra - asset_id: 3617418143
Extra - size_index: 0.3
Extra - aabb: [-72.45017, -806.7567, 123.85705, -25.01177, -759.6791, 170.61565]
> Door to West Tower Entrance; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield (randomprime) to West Tower Entrance/Door to West Tower
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-48.731842, -806.7567, 126.48222)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Control Tower
      Scan Visor

> Door to Control Tower; Heals? False
  * Layers: default
  * Wave Door to Control Tower/Door to West Tower
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-30.698305, -784.1271, 163.48228)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to West Tower Entrance
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 249; Category? Minor
  * Extra - position_required: True

----------------
Pike Access
Extra - asset_id: 1980658458
Extra - size_index: 0.1
Extra - aabb: [86.37617, -1007.0253, 47.838135, 148.42503, -981.89496, 63.241802]
> Door to Frozen Pike; Heals? False
  * Layers: default
  * Wave Door to Frozen Pike/Door to Pike Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (147.911, -994.49097, 50.717842)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Research Core
      Trivial

> Door to Research Core; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Research Core/Door to Pike Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (86.37616, -997.48193, 50.717842)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Frozen Pike
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 250; Category? Minor
  * Extra - position_required: True

----------------
Frost Cave Access
Extra - asset_id: 969347001
Extra - size_index: 0.1
Extra - aabb: [141.48337, -1190.7078, 30.71273, 205.96481, -1024.3171, 78.28493]
> Door to Frozen Pike; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Frozen Pike/Door to Frost Cave Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (180.60545, -1024.3171, 32.657867)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Frost Cave
      Morph Ball

> Door to Frost Cave; Heals? False
  * Layers: default
  * Wave Door to Frost Cave/Door to Frost Cave Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (150.60371, -1190.7078, 52.65603)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Frozen Pike
      Any of the following:
          Morph Ball
          # https://youtu.be/1sDazah_y0w
          Space Jump Boots and Single Room Out of Bounds (Advanced) and Standable Terrain (Advanced)

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 251; Category? Minor
  * Extra - position_required: True

----------------
Hunter Cave Access
Extra - asset_id: 552213808
Extra - size_index: 0.1
Extra - aabb: [172.7867, -1190.654, -0.3916093, 229.47758, -1024.3112, 38.04329]
> Door to Frozen Pike; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Frozen Pike/Door to Hunter Cave Access; Dock Lock Rando incompatible with: Flamethrower Blast Shield
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (178.56097, -1024.3112, 1.7206149)
  * Extra - world_rotation: (0.0, -0.0, 90.24647)
  > Door to Hunter Cave
      Trivial

> Door to Hunter Cave; Heals? False
  * Layers: default
  * Wave Door to Hunter Cave/Door to Hunter Cave Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (213.44211, -1190.654, 21.720638)
  * Extra - world_rotation: (0.0, -0.0, -89.75354)
  > Door to Frozen Pike
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 252; Category? Minor
  * Extra - position_required: True

----------------
Control Tower
Extra - asset_id: 3015914057
Extra - size_index: 0.6
Extra - aabb: [-66.96835, -841.40247, 152.18471, 56.02846, -730.42065, 221.62587]
> Door to East Tower; Heals? False
  * Layers: default
  * Wave Door to East Tower/Door to Control Tower
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (18.573135, -783.94196, 163.42833)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Room Center
      Trivial

> Door to West Tower; Heals? False
  * Layers: default
  * Wave Door to West Tower/Door to Control Tower
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-30.698305, -784.12537, 163.48228)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Room Center
      All of the following:
          Knowledge (Intermediate) and Movement (Intermediate)
          Any of the following:
              Space Jump Boots
              Bomb Space Jump (Beginner) and Can Use Bombs
  > Fight Trigger
      Trivial

> Pickup (Artifact of Elder); Heals? False
  * Layers: default
  * Pickup 49; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (23.058327, -814.237671, 159.072845)
  > Room Center
      Any of the following:
          All of the following:
              Morph Ball
              Any of the following:
                  All of the following:
                      After Control Tower Tower
                      Any of the following:
                          Can Use Bombs
                          # https://www.youtube.com/watch?v=aRTUlWDOl84
                          Wall Boost (Intermediate) and Can Use Boost Ball
                  Complex Bomb Jump (Advanced) and Single Room Out of Bounds (Advanced) and Can Use Bombs
          All of the following:
              Space Jump Boots and Slope Jump (Intermediate)
              Any of the following:
                  Single Room Out of Bounds (Advanced)
                  # https://youtu.be/NTcnaEYU9Ts
                  Single Room Out of Bounds (Intermediate) and Standable Terrain (Intermediate)
  > Event - Tower (From Pickup)
      Missile and Shoot Any Beam

> Event - Tower (From Room Center); Heals? False
  * Layers: default
  * Event Control Tower Tower
  * Extra - world_position: (-4.409317, -805.654724, 163.447861)
  > Room Center
      Any of the following:
          Space Jump Boots or Standable Terrain (Beginner)
          Bomb Jump (Beginner) and Can Use Bombs

> Room Center; Heals? False
  * Layers: default
  * Extra - world_position: (-5.962667, -783.740845, 167.982803)
  > Door to East Tower
      Trivial
  > Door to West Tower
      Any of the following:
          After Research Core Power Outage or After Control Tower Fight
          All of the following:
              Knowledge (Intermediate) and Movement (Intermediate)
              Any of the following:
                  Space Jump Boots
                  Bomb Jump (Advanced) and Can Use Bombs
                  Wall Boost (Intermediate) and Can Use Boost Ball
  > Pickup (Artifact of Elder)
      Any of the following:
          All of the following:
              Morph Ball
              Any of the following:
                  After Control Tower Tower
                  All of the following:
                      Complex Bomb Jump (Ludicrous) and Single Room Out of Bounds (Expert) and Standable Terrain (Advanced) and Can Use Bombs
                      Bomb Jump (Beginner) or Slope Jump (Beginner)
          All of the following:
              Space Jump Boots and Single Room Out of Bounds (Intermediate) and Standable Terrain (Advanced)
              Any of the following:
                  Movement (Expert)
                  Complex Bomb Jump (Expert) and Can Use Bombs
  > Event - Tower (From Room Center)
      All of the following:
          Missile and Shoot Any Beam
          Any of the following:
              All of the following:
                  Shoot Plasma Beam
                  Any of the following:
                      Space Jump Boots
                      Bomb Jump (Beginner) and Can Use Bombs
                      Slope Jump (Beginner) and Standable Terrain (Beginner)
              # https://youtu.be/aRTUlWDOl84
              Space Jump Boots and Standable Terrain (Beginner)
  > Fight Trigger
      Trivial

> Event - Tower (From Pickup); Heals? False
  * Layers: default
  * Event Control Tower Tower
  * Extra - world_position: (32.206528, -828.192017, 165.712769)
  > Pickup (Artifact of Elder)
      Trivial

> Fight Trigger; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - world_position: (-27.147181, -784.041687, 169.429474)
  > Room Center
      After Research Core Power Outage or After Control Tower Fight
  > Event - Control Tower Fight
      All of the following:
          Shoot Any Beam
          Charge Beam or Combat (Intermediate) or Normal Damage ≥ 300 or Shoot Plasma Beam
          Combat (Beginner) or Normal Damage ≥ 100

> Event - Control Tower Fight; Heals? False
  * Layers: default
  * Event Control Tower Fight
  * Extra - world_position: (-9.15287, -777.696716, 171.346252)
  > Room Center
      Trivial

----------------
Research Core
Extra - asset_id: 2761631044
Extra - size_index: 0.8
Extra - aabb: [17.929482, -1030.2805, 48.90152, 86.968765, -962.8976, 115.48981]
> Door to Pike Access; Heals? False
  * Layers: default
  * Ice Door to Pike Access/Door to Research Core
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (86.294876, -997.4778, 50.71387)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Research Core Access
      Any of the following:
          Before Research Core Power Outage
          All of the following:
              After Research Core Power Outage and Shoot Wave Beam
              Thermal Visor or Invisible Objects (Beginner)
  > Pickup (Thermal Visor)
      Scan Visor

> Door to Research Core Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Research Core Access/Door to Research Core
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (52.100166, -963.4688, 95.71927)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Pike Access
      Trivial
  > Pickup (Thermal Visor)
      Scan Visor

> Pickup (Thermal Visor); Heals? False
  * Layers: default
  * Pickup 50; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (52.230732, -997.426697, 54.213894)
  > Event - Research Core Power Outage
      Trivial

> Event - Research Core Power Outage; Heals? False
  * Layers: default
  * Event Research Core Power Outage
  * Extra - world_position: (44.156193, -1003.112549, 49.71389)
  > Door to Pike Access
      Trivial

----------------
Frost Cave
Extra - asset_id: 1282373491
Extra - size_index: 0.6
Extra - aabb: [86.11674, -1285.6923, 2.7537212, 177.07443, -1190.7078, 90.24747]
> Door to Save Station C; Heals? False
  * Layers: default
  * Wave Door to Save Station C/Door to Frost Cave
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (86.11674, -1233.1055, 46.472965)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Frost Cave Floor
      Trivial

> Door to Frost Cave Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Frost Cave Access/Door to Frost Cave
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (150.60544, -1190.7078, 52.655197)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Upper Edge Tunnel
      Any of the following:
          All of the following:
              Space Jump Boots
              Any of the following:
                  Use Grapple Beam
                  Scan Visor and Combat/Scan Dash (Intermediate)
          Scan Visor and Combat/Scan Dash (Advanced)
  > Frost Cave Floor
      Trivial
  > Event - Ice Broken
      All of the following:
          Missile and Shoot Any Beam
          Any of the following:
              All of the following:
                  Use Grapple Beam
                  Space Jump Boots or Slope Jump (Beginner)
              All of the following:
                  Scan Visor
                  Any of the following:
                      Space Jump Boots and Combat/Scan Dash (Intermediate)
                      Combat/Scan Dash (Advanced) and Slope Jump (Beginner)
              # https://youtu.be/ANylQeC3en4
              Space Jump Boots and Jump Off Enemies (Advanced) and Shoot Ice Beam

> Door to Upper Edge Tunnel; Heals? False
  * Layers: default
  * Wave Door to Upper Edge Tunnel/Door to Frost Cave
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (133.88681, -1285.6923, 40.803406)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Frost Cave Floor
      Trivial

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 51; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (143.877838, -1257.665894, 12.724207)
  > Frost Cave Floor
      Any of the following:
          All of the following:
              Space Jump Boots
              Any of the following:
                  Gravity Suit
                  # https://youtu.be/yS2j17CntJQ
                  Slope Jump (Beginner) and Gravityless Underwater Movement (Beginner)
          All of the following:
              Can Use Bombs
              Any of the following:
                  Gravity Suit and Bomb Jump (Beginner)
                  # https://youtu.be/NzOKU5CtQ4w
                  Complex Bomb Jump (Expert) and Gravityless Underwater Movement (Expert)

> Frost Cave Floor; Heals? False
  * Layers: default
  * Extra - world_position: (119.805038, -1248.228271, 23.53047)
  > Door to Save Station C
      Any of the following:
          All of the following:
              Space Jump Boots
              Any of the following:
                  Slope Jump (Intermediate)
                  Missile and Shoot Any Beam
          Missile and Bomb Jump (Advanced) and Can Use Bombs and Shoot Any Beam
  > Door to Frost Cave Access
      Any of the following:
          Space Jump Boots
          Bomb Jump (Advanced) and Can Use Bombs
          L-Jump (Intermediate) and Slope Jump (Intermediate) and Use Grapple Beam
  > Door to Upper Edge Tunnel
      Any of the following:
          All of the following:
              Space Jump Boots
              Any of the following:
                  Missile and Shoot Any Beam
                  # https://youtu.be/8y87p0uGneM
                  L-Jump (Intermediate) or Slope Jump (Intermediate)
          Missile and Bomb Jump (Intermediate) and Can Use Bombs and Shoot Any Beam
  > Pickup (Missile)
      After Frost Cave Ice Floor

> Event - Ice Broken; Heals? False
  * Layers: default
  * Event Frost Cave Ice Floor
  * Extra - world_position: (150.286041, -1244.814453, 5.410293)
  > Frost Cave Floor
      Trivial

----------------
Hunter Cave
Extra - asset_id: 516396314
Extra - size_index: 0.6
Extra - aabb: [185.53804, -1270.4935, -14.424318, 272.45685, -1190.654, 37.424587]
> Door to Hunter Cave Access; Heals? False
  * Layers: default
  * Wave Door to Hunter Cave Access/Door to Hunter Cave
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (213.44385, -1190.654, 21.720636)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Lower Edge Tunnel
      Any of the following:
          Space Jump Boots
          Any of the following:
              # https://youtu.be/wmwIhBC7OSQ
              Combat/Scan Dash (Advanced)
              All of the following:
                  # https://youtu.be/wmwIhBC7OSQ?t=12
                  Bomb Jump (Intermediate) and Can Use Bombs
                  Any of the following:
                      Gravity Suit or L-Jump (Intermediate)
                      Slope Jump (Intermediate) and Gravityless Underwater Movement (Intermediate)
  > Door to Chamber Access
      Trivial

> Door to Lower Edge Tunnel; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Lower Edge Tunnel/Door to Hunter Cave
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (206.21275, -1270.4935, 10.600523)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Hunter Cave Access
      Any of the following:
          All of the following:
              Missile and Shoot Any Beam and Use Grapple Beam
              Any of the following:
                  # https://youtu.be/QI_8AWgk6ts
                  Space Jump Boots or Slope Jump (Intermediate)
                  Bomb Jump (Beginner) and Can Use Bombs
          All of the following:
              Space Jump Boots
              Any of the following:
                  # https://youtu.be/iYX3Bt8Vnnw?t=12
                  Combat/Scan Dash (Intermediate)
                  # https://youtu.be/iYX3Bt8Vnnw?t=2
                  R-Jump (Advanced)
                  # https://youtu.be/oPvUjPIBQQo
                  Movement (Intermediate) and R-Jump (Intermediate)
  > Door to Lake Tunnel
      Any of the following:
          # https://youtu.be/eUjS8NryIl8
          Gravity Suit and Space Jump Boots and Slope Jump (Advanced)
          All of the following:
              Missile ≥ 3 and Shoot Any Beam
              Any of the following:
                  # https://youtu.be/Rw8w0ZSjeOc
                  Space Jump Boots
                  All of the following:
                      L-Jump (Intermediate)
                      Any of the following:
                          Slope Jump (Advanced)
                          Bomb Jump (Beginner) and Can Use Bombs

> Door to Chamber Access; Heals? False
  * Layers: default
  * Wave Door to Chamber Access/Door to Hunter Cave
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (267.64975, -1212.1814, 21.720633)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Hunter Cave Access
      Trivial
  > Door to Lake Tunnel
      Trivial

> Door to Lake Tunnel; Heals? False
  * Layers: default
  * Wave Door to Lake Tunnel/Door to Hunter Cave
  * Extra - dock_index: 3
  * Extra - nonstandard: False
  * Extra - world_position: (272.45685, -1230.4407, 9.184429)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Lower Edge Tunnel
      Any of the following:
          Space Jump Boots
          All of the following:
              Bomb Jump (Intermediate) and Can Use Bombs
              Any of the following:
                  Gravity Suit
                  Slope Jump (Intermediate) and Gravityless Underwater Movement (Intermediate)
  > Door to Chamber Access
      # https://youtu.be/oPvUjPIBQQo?t=27
      Space Jump Boots and Slope Jump (Intermediate)

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 253; Category? Minor
  * Extra - position_required: True

----------------
East Tower
Extra - asset_id: 1359550769
Extra - size_index: 0.3
Extra - aabb: [12.886595, -808.38995, 123.76151, 60.324997, -759.66364, 170.28069]
> Door to Aether Lab Entryway; Heals? False
  * Layers: default
  * Wave Door to Aether Lab Entryway/Door to East Tower
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (36.604927, -806.7413, 126.42827)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Control Tower
      Trivial

> Door to Control Tower; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Control Tower/Door to East Tower
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (18.573133, -783.94025, 163.42833)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Aether Lab Entryway
      Scan Visor

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 254; Category? Minor
  * Extra - position_required: True

----------------
Research Core Access
Extra - asset_id: 3639150045
Extra - size_index: 0.1
Extra - aabb: [34.007786, -963.4688, 94.517044, 59.161884, -912.9489, 103.465004]
> Door to Research Core; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Research Core/Door to Research Core Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (52.098434, -963.4688, 95.71927)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Research Lab Aether
      Trivial

> Door to Research Lab Aether; Heals? False
  * Layers: default
  * Wave Door to Research Lab Aether/Door to Research Core Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (39.684666, -924.9525, 101.56789)
  * Extra - world_rotation: (0.0, 0.0, -90.0)
  > Door to Research Core
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 255; Category? Minor
  * Extra - position_required: True

----------------
Save Station C
Extra - asset_id: 3470637624
Extra - size_index: 0.1
Extra - unlocked_save_station: True
Extra - aabb: [34.909016, -1261.8091, 45.749767, 86.96564, -1218.1754, 74.143364]
> Door to Frost Cave; Heals? False
  * Layers: default
  * Wave Door to Frost Cave/Door to Save Station C
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (86.11673, -1233.1073, 46.47296)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  * Extra - world_position: (67.680779, -1233.460938, 49.712902)
  > Door to Frost Cave
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 256; Category? Minor
  * Extra - position_required: True

----------------
Upper Edge Tunnel
Extra - asset_id: 624850611
Extra - size_index: 0.1
Extra - aabb: [126.24251, -1367.915, 40.772724, 189.94643, -1284.8207, 52.51544]
> Door to Phendrana's Edge; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Phendrana's Edge/Door to Upper Edge Tunnel
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (163.38681, -1367.1212, 40.80339)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Frost Cave
      Morph Ball

> Door to Frost Cave; Heals? False
  * Layers: default
  * Wave Door to Frost Cave/Door to Upper Edge Tunnel
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (133.88855, -1285.6923, 40.803406)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Phendrana's Edge
      Morph Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 257; Category? Minor
  * Extra - position_required: True

----------------
Lower Edge Tunnel
Extra - asset_id: 1400901764
Extra - size_index: 0.1
Extra - aabb: [153.59097, -1367.1206, 7.5337105, 212.47003, -1270.4935, 25.642963]
> Door to Phendrana's Edge; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Phendrana's Edge/Door to Lower Edge Tunnel; Dock Lock Rando incompatible with: Flamethrower Blast Shield
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (162.33136, -1367.1206, 12.91142)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Hunter Cave
      Morph Ball

> Door to Hunter Cave; Heals? False
  * Layers: default
  * Wave Door to Hunter Cave/Door to Lower Edge Tunnel
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (206.2145, -1270.4935, 10.600524)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Phendrana's Edge
      Morph Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 258; Category? Minor
  * Extra - position_required: True

----------------
Chamber Access
Extra - asset_id: 3396124754
Extra - size_index: 0.1
Extra - aabb: [267.64975, -1224.6832, 11.602106, 329.07877, -1184.9714, 33.341248]
> Door to Hunter Cave; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Hunter Cave/Door to Chamber Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (267.64975, -1212.1797, 21.720634)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Gravity Chamber
      Trivial

> Door to Gravity Chamber; Heals? False
  * Layers: default
  * Wave Door to Gravity Chamber/Door to Chamber Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (329.07877, -1189.6814, 16.720638)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Hunter Cave
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 259; Category? Minor
  * Extra - position_required: True

----------------
Lake Tunnel
Extra - asset_id: 2312609958
Extra - size_index: 0.1
Extra - aabb: [272.45688, -1238.1077, -0.50142527, 337.07877, -1222.7445, 16.980587]
> Door to Hunter Cave; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Hunter Cave/Door to Lake Tunnel
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (272.45688, -1230.4388, 9.184431)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Gravity Chamber
      Move Past Scatter Bombu

> Door to Gravity Chamber; Heals? False
  * Layers: default
  * Wave Door to Gravity Chamber/Door to Lake Tunnel; Dock Lock Rando incompatible with: Flamethrower Blast Shield
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (337.07877, -1230.6814, -0.2793641)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Hunter Cave
      Move Past Scatter Bombu

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 260; Category? Minor
  * Extra - position_required: True

----------------
Aether Lab Entryway
Extra - asset_id: 2564604705
Extra - size_index: 0.1
Extra - aabb: [31.992785, -850.3618, 126.190765, 63.412605, -806.7413, 132.16058]
> Door to East Tower; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to East Tower/Door to Aether Lab Entryway
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (36.59294, -806.5514, 126.428276)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Research Lab Aether
      Move Past Scatter Bombu

> Door to Research Lab Aether; Heals? False
  * Layers: default
  * Wave Door to Research Lab Aether/Door to Aether Lab Entryway
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (58.791355, -850.5976, 126.39799)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to East Tower
      Move Past Scatter Bombu

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 261; Category? Minor
  * Extra - position_required: True

----------------
Research Lab Aether
Extra - asset_id: 565493750
Extra - size_index: 0.6
Extra - aabb: [13.036665, -930.5392, 92.822716, 78.95189, -850.3618, 141.30006]
> Door to Aether Lab Entryway; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Aether Lab Entryway/Door to Research Lab Aether
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (58.800465, -850.3618, 126.42827)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Middle Level
      Any of the following:
          Scan Visor and Shoot Any Beam
          Knowledge (Beginner) and Can Use Power Bombs
          Missile and Shoot Any Beam
          Knowledge (Beginner) and Shoot Plasma Beam

> Door to Research Core Access; Heals? False
  * Layers: default
  * Wave Door to Research Core Access/Door to Research Lab Aether
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (39.679363, -920.67255, 101.56832)
  * Extra - world_rotation: (-179.50708, -0.0, 90.0)
  > Pickup (Energy Tank)
      Any of the following:
          Can Use Power Bombs
          Missile and Shoot Any Beam
  > Middle Level
      Any of the following:
          Scan Visor
          Space Jump Boots and Standable Terrain (Beginner)
          # https://youtu.be/GMFocTIJ_8Y
          L-Jump (Beginner) and Standable Terrain (Intermediate)

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 52; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (58.196442, -877.153748, 105.412941)
  > Door to Research Core Access
      Trivial

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 53; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (61.745659, -874.357239, 119.175522)
  > Middle Level
      Trivial

> Middle Level; Heals? False
  * Layers: default
  * Extra - world_position: (26.780207, -893.625061, 110.867386)
  > Door to Aether Lab Entryway
      Any of the following:
          Space Jump Boots
          All of the following:
              Standable Terrain (Beginner)
              Any of the following:
                  Bomb Jump (Beginner) and Can Use Bombs
                  Scan Visor and Combat/Scan Dash (Intermediate)
                  # https://youtu.be/GMFocTIJ_8Y?t=26
                  L-Jump (Beginner)
  > Door to Research Core Access
      Trivial
  > Pickup (Missile)
      All of the following:
          Morph Ball
          # https://youtu.be/ig_3kiPFlJw (SJ Speed Strategy)
          Space Jump Boots or Standable Terrain (Beginner)

----------------
Phendrana's Edge
Extra - asset_id: 1423896872
Extra - size_index: 0.6
Extra - aabb: [129.05122, -1435.9377, 1.9453602, 197.56113, -1365.1803, 110.3826]
> Door to Lower Edge Tunnel; Heals? False
  * Layers: default
  * Wave Door to Lower Edge Tunnel/Door to Phendrana's Edge; Dock Lock Rando incompatible with: Flamethrower Blast Shield
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (162.3331, -1367.1206, 12.91142)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Upper Edge Tunnel
      Any of the following:
          Space Jump Boots
          All of the following:
              Bomb Jump (Expert) and Can Use Bombs
              Any of the following:
                  Gravity Suit
                  Slope Jump (Intermediate) and Gravityless Underwater Movement (Intermediate)
          All of the following:
              # https://youtu.be/k7ylvABQ_Oo?t=37
              Combat/Scan Dash (Intermediate) and L-Jump (Beginner) and Movement (Expert) and Slope Jump (Advanced) and Standable Terrain (Intermediate)
              Any of the following:
                  Gravity Suit
                  Slope Jump (Intermediate) and Gravityless Underwater Movement (Advanced) and Wall Boost (Intermediate) and Can Use Boost Ball

> Door to Upper Edge Tunnel; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Upper Edge Tunnel/Door to Phendrana's Edge
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (163.38855, -1367.1212, 40.803387)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Lower Edge Tunnel
      Trivial
  > Front of Storage Cave
      Any of the following:
          All of the following:
              Space Jump Boots
              Any of the following:
                  Use Grapple Beam
                  # https://youtu.be/xFqiwtdAQ7k
                  Standable Terrain (Intermediate)
          All of the following:
              Bomb Jump (Expert) and Can Use Bombs
              Any of the following:
                  Use Grapple Beam
                  All of the following:
                      Scan Visor and Combat/Scan Dash (Ludicrous) and Standable Terrain (Expert)
                      Bomb Space Jump (Ludicrous) or Complex Bomb Jump (Ludicrous)

> Door to Storage Cave; Heals? False
  * Layers: default
  * Plasma Door to Storage Cave/Door to Phendrana's Edge
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (195.8279, -1400.9562, 75.605835)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Front of Storage Cave
      Clip Through Objects (Advanced) or Can Use Power Bombs

> Morph Ball Door to Security Cave; Heals? False
  * Layers: default
  * Morph Ball Door to Security Cave/Morph Ball Door to Phendrana's Edge
  * Extra - dock_index: 3
  * Extra - nonstandard: False
  * Extra - world_position: (162.07555, -1435.1055, 85.55)
  * Extra - world_rotation: (0.0, 0.0, -90.0)
  > Front of Storage Cave
      Morph Ball

> Front of Storage Cave; Heals? False
  * Layers: default
  * Extra - world_position: (186.074997, -1399.761475, 77.956253)
  > Door to Upper Edge Tunnel
      Trivial
  > Door to Storage Cave
      All of the following:
          Can Use Power Bombs
          X-Ray Visor or Invisible Objects (Beginner)
  > Morph Ball Door to Security Cave
      All of the following:
          Morph Ball
          Any of the following:
              Use Grapple Beam
              All of the following:
                  Space Jump Boots
                  Any of the following:
                      L-Jump (Intermediate) or R-Jump (Intermediate) or Slope Jump (Intermediate) or Standable Terrain (Intermediate) or Use Grapple Beam
                      Scan Visor and Combat/Scan Dash (Intermediate)
              Scan Visor and Combat/Scan Dash (Expert)

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 262; Category? Minor
  * Extra - position_required: True

----------------
Gravity Chamber
Extra - asset_id: 1226265714
Extra - size_index: 0.6
Extra - aabb: [329.07877, -1248.0734, -17.693329, 398.72052, -1143.9733, 42.74401]
> Door to Lake Tunnel; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Lake Tunnel/Door to Gravity Chamber; Dock Lock Rando incompatible with: Flamethrower Blast Shield
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (337.07877, -1230.6797, -0.2793646)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Event - Gravity Suit
      Any of the following:
          Gravity Suit or Space Jump Boots
          Slope Jump (Beginner) and Gravityless Underwater Movement (Beginner)

> Door to Chamber Access; Heals? False
  * Layers: default
  * Wave Door to Chamber Access/Door to Gravity Chamber
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (329.07877, -1189.6797, 16.720636)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Lake Tunnel
      Trivial
  > Pickup (Missile)
      Any of the following:
          All of the following:
              Space Jump Boots
              Any of the following:
                  All of the following:
                      # https://www.youtube.com/watch?v=1-jXmt9cIzI
                      Slope Jump (Advanced)
                      L-Jump (Advanced) or R-Jump (Intermediate)
                  Scan Visor and Combat/Scan Dash (Advanced)
          Shoot Plasma Beam and Use Grapple Beam
          All of the following:
              After Gravity Chamber Item (Lower) and Disabled Door Lock Rando and Shoot Wave Beam
              Any of the following:
                  All of the following:
                      Charge Beam and Shoot Any Beam
                      Any of the following:
                          Space Jump Boots and Jump Off Enemies (Advanced)
                          # https://youtu.be/V_CBSW0l8Hs
                          Jump Off Enemies (Ludicrous)
                  # https://youtu.be/6HGs473mXh8
                  Bomb Jump (Advanced) and Combat/Scan Dash (Expert) and Standable Terrain (Advanced) and Can Use Bombs
                  # https://youtu.be/E65HYxLnOZQ?t=59
                  Scan Visor and Combat/Scan Dash (Ludicrous) and Standable Terrain (Ludicrous)

> Pickup (Gravity Suit); Heals? False
  * Layers: default
  * Pickup 54; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (368.142609, -1152.306763, -5.740294)
  > Door to Chamber Access
      Any of the following:
          All of the following:
              Space Jump Boots
              Any of the following:
                  Gravity Suit
                  # https://youtu.be/zSFCrCKbmYo
                  Slope Jump (Advanced) and Gravityless Underwater Movement (Advanced)
          All of the following:
              Gravity Suit
              Any of the following:
                  Bomb Jump (Beginner) and Can Use Bombs
                  # https://www.youtube.com/watch?v=k7ylvABQ_Oo
                  Combat/Scan Dash (Advanced) and Standable Terrain (Intermediate) and Wall Boost (Expert) and Can Use Boost Ball
          # https://youtu.be/QF5LBG-rr6w
          Slope Jump (Expert) and Gravityless Underwater Movement (Expert) and Wall Boost (Advanced) and Enabled Allow Dangerous Gravity Suit Logic and Can Use Boost Ball

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 55; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (369.00705, -1178.608154, 27.096693)
  > Door to Chamber Access
      Trivial

> Event - Gravity Suit; Heals? False
  * Layers: default
  * Event Gravity Chamber Item (Lower)
  * Extra - world_position: (368.533539, -1158.658081, -9.138866)
  > Pickup (Gravity Suit)
      Trivial

----------------
Storage Cave
Extra - asset_id: 4157096768
Extra - size_index: 0.1
Extra - aabb: [195.8279, -1417.1531, 75.58993, 229.5678, -1384.599, 89.31352]
> Door to Phendrana's Edge; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Plasma Door to Phendrana's Edge/Door to Storage Cave
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (195.8279, -1400.9545, 75.60584)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Pickup (Artifact of Spirit)
      Trivial

> Pickup (Artifact of Spirit); Heals? False
  * Layers: default
  * Pickup 56; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (214.03186, -1400.925171, 79.155739)
  > Door to Phendrana's Edge
      Trivial

----------------
Security Cave
Extra - asset_id: 1016369381
Extra - size_index: 0.1
Extra - aabb: [145.61507, -1483.0854, 83.347084, 189.08742, -1433.4119, 107.82735]
> Morph Ball Door to Phendrana's Edge; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Morph Ball Door to Phendrana's Edge/Morph Ball Door to Security Cave
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (162.07555, -1435.1055, 85.54801)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Pickup (Power Bomb)
      Morph Ball

> Pickup (Power Bomb); Heals? False
  * Layers: default
  * Pickup 57; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (163.003754, -1462.253052, 86.493088)
  > Morph Ball Door to Phendrana's Edge
      Morph Ball

